Water Dragon Knight (Chow) Water Dragon Knight (Chow)
Grade (Natural)
Grade (Awakened)
Element Water
Family Dragon Knight
Type HP
Awakened Bonus Increase Critical Rate by 15%.

General Review


4

Arena Ofense
Arena Defense
Dungeon
Farmer
Guild vs Guild
Trial of Ascension
Rift (Raid)

4 Rates
My Rate

Stats

35Level
9570HP
500ATK
436DEF
100SPD
40Level
13005HP
681ATK
593DEF
100SPD

Water Dragon Knight (Chow)

Fire Water Wind Light Darkness

Skills

Leader Skill
Increases the Defense of ally monsters with Water attribute by 50%.
increase defense
[[ATK * 4.3]]
5 Dragon's Might
Inflicts continuous damage for 2 turns if you land a Critical Hit.
  • Lv.2 Damage + 5%
  • Lv.3 Damage + 5%
  • Lv.4 Damage + 10%
  • Lv.5 Damage + 10%
Continuous DMG
[[ATK * 1.0] * [ATTACK_WIZARD_LIFE_RATE * -5.5 + 13.5]]
6 Justice Cooldown: 4 Turns
Channels burning rage to inflict great damage to an enemy. The damage increases according to the number of dead allies.
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Cooltime Turn -1
  • Lv.5 Damage +10%
  • Lv.6 Cooltime Turn -1
Flow Passive
Gains Immunity against HP recovery disturbance effects and recover 15% HP at the end of your turn. Also, the damage you deal will be increased according to your current HP.
Immunity Unrecoverable
recover hp

Others Infos

Where to Get
Craft Material
Awakening Material
Essence of Water (High) x 20 20
Essence of Water (Mid) x 10 10
Essence of Magic (High) x 15 15
Essence of Magic (Mid) x 5 5
Maximize Skills
Devilmon x 9 9

Rune Sets

Tank Bruiser

2

Energy / Violent

HP % 2
CRIT DMG % 4
HP % 6
Energy (2) - HP +15% Violent (4) - Get Extra Turn +22% Suggest By Schweeppesz

YOLO

1

Energy / Violent

ATK % 2
CRIT DMG % 4
HP % 6
Energy (2) - HP +15% Violent (4) - Get Extra Turn +22% Suggest By Summoner1462

Bruiser

1

Blade / Violent

HP % 2
CRIT DMG % 4
HP % 6
Blade (2) - CRIT R +12% Violent (4) - Get Extra Turn +22% Suggest By Darksyon

Mid Game

1

Blade / Fatal

HP % 2
CRIT DMG % 4
ATK % 6
Blade (2) - CRIT R +12% Fatal (4) - ATK +35% Suggest By Darksyon

Tank

0

Energy / Energy /Blade

HP % 2
CRIT R % 4
HP % 6
Energy (2) - HP +15% Blade (2) - CRIT R +12%

END GAME / HYBRID

0

Nemesis / Violent

ATK % 2
CRIT DMG % 4
HP % 6
Nemesis (2) - ATK Gauge +4% (for every 7% HP lost) Violent (4) - Get Extra Turn +22% Suggest By Neo.Shinob

MID / END GAME | REVENGE

0

Revenge / Violent

ATK % 2
CRIT DMG % 4
ATK % 6
Revenge (2) - Counterattack +15% Violent (4) - Get Extra Turn +22% Suggest By Neo.Shinob

END GAME

0

Destroy / Violent

HP % 2
CRIT DMG % 4
ATK % 6
Destroy (2) - 30% of the damage dealt will reduce up to 4% of the enemy's Max HP Violent (4) - Get Extra Turn +22% Suggest By URMavis