Increases the HP of ally monsters in Guild Battles by 33%.
Attacks the enemy twice, with each attack having a 30% chance to disturb the enemy's HP recovery for 2 turns. The damage increases according to you MAX HP.
- Lv.2 Harmful Effect Rate +5%
- Lv.3 Harmful Effect Rate +5%
- Lv.4 Damage +5%
- Lv.5 Harmful Effect Rate +10%
- Lv.6 Damage +15%
Soul DevourerCooldown: 4 Turns
Deals damage proportionate to your MAX HP and recovers 50% of the damage dealt as HP. The damage increases as the enemy's HP becomes lower.
- Lv.2 Damage + 5%
- Lv.3 Damage + 10%
- Lv.4 Damage + 10%
- Lv.5 Cooltime Turn - 1
Deadly WrathCooldown: 5 Turns
Attacks all enemies with a deadly wrath, dealing damage proportionate to your MAX HP, and Brands them for 2 turns. In addition, creates a shield that's equivalent to 20% of the inflicted damage on yourself for 2 turns. The cooldown time of [Deadly Wrath] will be reset if an ally gets defeated while the skill is on cooldown.