GolemsWar
![Skill: Leader Skill](/monsters/dice-magician/monte-s0.png)
Leader Skill
Increase the Resistance of ally monsters in the Arena by 40%.
![Skill: Roll Dice](/monsters/dice-magician/monte-s1.png)
Roll Dice
Roll 2 dices to attack the enemy target 2 times and grants an effect according to each number you get for 2 turns as follows; 4: Unrecoverable, 5: Decrease DEF, 6: Increased chance of landing a Glancing Hit. Instantly gains another turn if you get the same number.
- Lv.2 Damage +5%
- Lv3. Damage +5%
- Lv.4 Damage +10%
- Lv.5 Damage +10%
![Decrease DEF](/images/status/D-decrease-def.png)
![Increased chances of missing](/images/status/D-increase-miss.png)
![Unrecoverable](/images/status/D-unrecoverable.png)
![Skill: Dice Trick](/monsters/dice-magician/monte-s2.png)
Dice Trick
Cooldown: 4 TurnsRolls 2 dice to attack all enemies and randomly grants Unrecoverable, Decrease DEF, Increased chance of landing a Glacing Hit Effects for 2 turns. More effects will be granted as the sum of the numbers increases. Instantly gains another turn if you get the same number.
- Lv.2 Damage +5%
- Lv3. Damage +5%
- Lv.4 Damage +10%
- Lv.5 Damage +10%
- Lv.6 Cooltime Turn -1
![Decrease DEF](/images/status/D-decrease-def.png)
![Increased chances of missing](/images/status/D-increase-miss.png)
![Unrecoverable](/images/status/D-unrecoverable.png)
![Skill: Destiny Dice](/monsters/dice-magician/monte-s3.png)
Destiny Dice
Cooldown: 7 TurnsRolls 2 dice to redistribute the HP ratio of the enemy according to the smaller number you get on the dice. Instantly gain another turn if you get the same number. This skill can't be used on Boss.
- Lv.2 Cooltime Turn -1
- Lv.3 Cooltime Turn -1