Grade (Natural)
Grade (Awakened)
Element Darkness
Family Dice Magician
Type Support
Awakened Bonus Leader Skill

General Review


0

Arena Ofense
Arena Defense
Dungeon
Farmer
Guild vs Guild
Trial of Ascension
Rift (Raid)

0 Rates

Stats

35Level
7260HP
484ATK
484DEF
102SPD
40Level
9885HP
659ATK
659DEF
102SPD
Grade Grade Grade Grade

Dice Magician Darkness

Monte

Dice Magician Darkness (Monte) Dice Magician Darkness (Monte)
Fire Water Wind Light Darkness

Skills

Roll Dice 5 Roll Dice
Roll 2 dices to attack the enemy target 2 times and grants an effect according to each number you get for 2 turns as follows; 4: Unrecoverable, 5: Decrease DEF, 6: Increased chance of landing a Glancing Hit. Instantly gains another turn if you get the same number.
  • Lv.2 Damage +5%
  • Lv3. Damage +5%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
Decrease DEF Increased chances of missing Unrecoverable
extra turn multiple strike
Update 4.2.3
Dice Trick 6 Dice Trick Cooldown: 4 Turns
Rolls 2 dice to attack all enemies and randomly grants Unrecoverable, Decrease DEF, Increased chance of landing a Glacing Hit Effects for 2 turns. More effects will be granted as the sum of the numbers increases. Instantly gains another turn if you get the same number.
  • Lv.2 Damage +5%
  • Lv3. Damage +5%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
  • Lv.6 Cooltime Turn -1
Decrease DEF Increased chances of missing Unrecoverable
extra turn
Update 4.2.3
Destiny Dice 3 Destiny Dice Cooldown: 7 Turns
Rolls 2 dice to redistribute the HP ratio of the enemy according to the smaller number you get on the dice. Instantly gain another turn if you get the same number. This skill can't be used on Boss.
  • Lv.2 Cooltime Turn -1
  • Lv.3 Cooltime Turn -1
area attack extra turn

Awakened

Leader Skill Leader Skill
Increase the Resistance of ally monsters in the Arena by 40%.
increase resistence

Rune Sets

Suproman

0

Violent / Will

SPD 2
CRIT DMG % 4
ATK % 6
Violent (4) - Get Extra Turn +22% Will (2) - Immunity +1 turn Suggest By Suproman