Grade (Natural)
Grade (Awakened)
Element Fire
Family Death Knight
Type HP
Awakened Bonus Increases Accuracy by 25%.

General Review


3

Arena Ofense
Arena Defense
Dungeon
Farmer
Guild vs Guild
Trial of Ascension
Rift (Raid)

5 Rates

Stats

35Level
8595HP
444ATK
436DEF
101SPD
40Level
11700HP
604ATK
593DEF
101SPD
Grade Grade Grade Grade

Death Knight Fire

Arnold

Death Knight Fire (Arnold) Death Knight Fire (Arnold)
Fire Water Wind Light Darkness

Skills

Leader Skill Leader Skill
Increases the Defense of ally monsters by 25%.
increase defense
[[ATK * 4.0]]
Deadly Blow 7 Deadly Blow
Unleashes a fatal blow on an enemy, disturbing the target's HP recovery for 2 turns with a 50% chance.
  • Lv.2 Damage +10%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +10%
  • Lv.7 Harmful Effect Rate +10%
Unrecoverable
[[ATTACK_TOT_HP * 0.20]]
Deadly Wave 6 Deadly Wave Cooldown: 4 Turns
Inflicts damage proportionate to your HP to all enemies and weakens their Attack Power for 2 turns with a 75% chance on each target.
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Harmful Effect Rate +10%
  • Lv.5 Damage +10%
  • Lv.6 Harmful Effect Rate +15%
Decrease ATK
area attack
[[ATTACK_TOT_HP * 0.30 FIXED]]
Extortion 2 Extortion Cooldown: 5 Turns
Drains life from a targeted enemy. The stolen HP is equivalent to 30% of your MAX HP.
  • Lv.2 Cooltime Turn -1
leech hp

Rune Sets

Tank

2

Energy / Energy /Endure

HP % 2
HP % 4
RES % 6
Energy (2) - HP +15% Endure (2) - RES +20%

GVG

0

Revenge / Violent

HP % 2
HP % 4
RES % 6
Revenge (2) - Counterattack +15% Violent (4) - Get Extra Turn +22% Suggest By Fulldido