# GolemsWar

### Leader Skill

Increase the Defense of ally monsters in the Arena by 33%.

### Roll Dice

Roll 2 dices to attack the enemy target 2 times and grants an effect according to each number you get for 2 turns as follows; 4: Unrecoverable, 5: Decrease DEF, 6: Increased chance of landing a Glancing Hit. Instantly gains another turn if you get the same number.

- Lv.2 Damage +5%
- Lv3. Damage +5%
- Lv.4 Damage +10%
- Lv.5 Damage +10%

### Unlucky 7

Cooldown: 4 TurnsRolls 2 dice to attack all enemies and Stuns them for 1 turn if the sum of the numbers is greater than 7, and decreases the Attack Speed for 2 turns if the sum is less than 7. Instantly gains another turn if you get the same number.

- Lv.2 Damage +5%
- Lv3. Damage +5%
- Lv.4 Damage +10%
- Lv.5 Damage +10%
- Lv.6 Cooltime Turn -1

### Roll Again

PassiveRolls 1 dice at the start of each turn. The damage inflicted to the enemy will be increase up to 70% when attacking if the number of the dice is large, and the damage inflicted by the enemy will be reduced up to 70% when attacked if the number of the dice is small. The effect is not accumulated with other.