GolemsWar
Leader Skill
Increases the Defense of ally monsters with Fire attribute by 50%.
5
Dragon's Might
Inflicts continuous damage for 2 turns if you land a Critical Hit.
- Lv.2 Damage + 5%
- Lv.3 Damage + 5%
- Lv.4 Damage + 10%
- Lv.5 Damage + 10%
[[ATK * 4.3]]
6
Justice
Cooldown: 4 TurnsChannels burning rage to inflict great damage to an enemy. The damage increases according to the number of dead allies.
- Lv.2 Damage + 10%
- Lv.3 Damage + 10%
- Lv.4 Cooltime turn -1
- Lv.5 Damage + 10%
- Lv.6 Cooltime turn -1
[[ATK * 1.0] * [ATTACK_WIZARD_LIFE_RATE * -5.5 + 13.5]]
Noble Blood
PassiveYour attacks will no longer land as Glancing Hits and the inflicted damage of one attack won't exceed 35% of the MAX HP. Additionally, counterattacks the attacker with a 50% chance when you're attacked.
Updated on 3.5.4