GolemsWar
![Skill: Leader Skill](/monsters/horus/duamutef-s0.png)
Leader Skill
Increases the HP of ally monsters in the Arena by 33%.
Awakened
7
![Skill: Overpower](/monsters/horus/duamutef-s1.png)
Overpower
Deals damage to an enemy and with a 50% chance, decreases its Attack Bar by 30%.
- Lv.2 Damage +5%
- Lv.3 Harmful Effect Rate +5%
- Lv.4 Damage +10%
- Lv.5 Harmful Effect Rate +10%
- Lv.6 Damage +10%
- Lv.7 Harmful Effect Rate +15%
[[ATK * 3.8]]
3
![Skill: Defensive Stance](/monsters/horus/duamutef-s2.png)
Defensive Stance
Cooldown: 5 TurnsIncreases the Defense of all allies for 2 turns, and decreases the chance of them receiving Critical Hits.
- Lv.2 Damage +15%
- Lv.3 Cooltime Turn -1
![Increased CRI Resist](/images/status/B-increase-crit-res.png)
![Increase DEF](/images/status/B-increase-def.png)
6
![Skill: Strategic Prevention](/monsters/horus/duamutef-s3.png)
Strategic Prevention
Cooldown: 4 TurnsAttacks an enemy to set the Attack Bar to 0 with a 70% chance and stunning it for 1 turn. The damage of this skill increases accordingly to your Defense.
- Lv.2 Damage +10%
- Lv.3 Harmful Effect Rate +10%
- Lv.4 Damage +10%
- Lv.5 Harmful Effect Rate +20%
- Lv.6 Cooltime Turn -1
![Stun](/images/status/D-stun.png)
[[ATK * 3.0] + [DEF * 3.0]]
Updated on 3.7.2