GolemsWar
![Skill: Leader Skill](/monsters/joker/jojo-s0.png)
Leader Skill
Increases the Defense of ally monsters in the Dungeons by 33%.
6
![Skill: Flying Cards](/monsters/joker/jojo-s1.png)
Flying Cards
Throws a sharp card to attack and disturbs the enemy's HP recovery for 2 turns with a 70% chance.
- Lv.2 Harmful Effect Rate +5%
- Lv.3 Damage +10%
- Lv.4 Harmful Effect Rate +10%
- Lv.5 Damage +10%
- Lv.6 Harmful Effect Rate +15%
![Unrecoverable](/images/status/D-unrecoverable.png)
[[ATK * 3.6]]
5
![Skill: Surprise Bomb](/monsters/joker/jojo-s2.png)
Surprise Bomb
Cooldown: 5 TurnsMounts a bomb on all enemies which detonates after 2 turns. This skill receives 50% additional Accuracy.
- Lv.2 Damage +5%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
[[ATK * 4.0]]
4
![Skill: Fire Magic](/monsters/joker/jojo-s3.png)
Fire Magic
Cooldown: 5 TurnsSummons a wall of fire and inflicts Continuous Damage for 3 turns.
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Cooltime Turn -1
![Continuous DMG](/images/status/D-continous-dmg.png)
[[ATK * 4.2]]
Awakened