Skills
3.6*{ATK} + 20
8 Spirit Ball

Attacks the enemy with an Energy Ball. The attack has a 50% chance of increasing the enemy's chance to land a Glancing Hit for 2 turns.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Harmful Effect Rate +5%
- Lv.5 Damage +10%
- Lv.6 Harmful Effect Rate +10%
- Lv.7 Damage +10%
- Lv.8 Harmful Effect Rate +10%

4.6*{ATK} + 90
5 Ignite
Cooldown: 3 Turns

Attacks the enemy with a burning flame, inflicting Continuous Damage for 3 turns.
- Lv.2 Damage +5%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1

Awakened
5.8*{ATK}
5 Incinerate
Cooldown: 4 Turns

Inflicts great damage by blowing up the Continuous Damage effects on the enemy. The inflicted damage increases by 50% for each effect.
- Lv.2 Damage +5%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1

increase damage with harmful effect
Secondary Awakened
4.4*{ATK}
3 Spirit Ball

Attacks the enemy with an Energy ball. The attack has a 75% chance of increasing the enemy's chance to land a Glancing Hit and inflicting Continuous Damage for 2 turns each.
- Lv.2 Damage +10%
- Lv.3 Effect Rate +10%


5.6*{ATK}
4 Ignite
Cooldown: 2 Turns

Attacks the enemy with a burning flame, inflicting Continuous Damage for 3 turns.
- Lv.2 Damage +5%
- Lv.3 Damage +10%
- Lv.4 Damage +10%

7.1*{ATK}
4 Incinerate
Cooldown: 3 Turns

Attacks the enemy to inflict damage. In addition, blows up the Continuous Damage granted on the target to inflict damage that's equivalent to its Continuous Damage.
- Lv.2 Damage +5%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
Rune Sets
Velocidade
0Swift / Energy
HP %
2
HP %
4
ACC %
6