GolemsWar
![Skill: Leader Skill](/monsters/beast-monk/shazam-s0.png)
Leader Skill
Increases the Accuracy of ally monsters in the Dungeons by 55%.
5
![Skill: Crushing Blow](/monsters/beast-monk/shazam-s1.png)
Crushing Blow
Strikes and inflicts damage proportionate to your MAX HP and weakens the defense for 2 turn. Increases the attack speed for 2 turns if you get a critical hit.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +10%
- Lv.5 Damage +10%
![Increase ATK SPD](/images/status/B-increase-atk-spd.png)
![Decrease DEF](/images/status/D-decrease-def.png)
[[ATK * 1.1] + [ATTACK_TOT_HP * 0.18]]
Updated on 5.2.2
Awakened
3
![Skill: Meditate](/monsters/beast-monk/shazam-s2.png)
Meditate
Cooldown: 5 TurnsRecovers 40% of the MAX HP through meditation. This skill will heal the ally with the lowest HP ratio instead, if your HP is more than 50%.
- Lv.2 Cooltime Turn -1
- Lv.3 Cooltime Turn -1
[[ATTACK_TOT_HP * 0.40 FIXED]]
6
![Skill: Trick of Light](/monsters/beast-monk/shazam-s3.png)
Trick of Light
Cooldown: 5 TurnsAttacks all enemies with a spell that summons the power of light to increase the enemy's chances of landing a Glancing Hit for 2 turns with a 75% chance and to provoke them for 1 turn with a 75% chance. The damage of this skill is proportionate to your MAX HP.
- Lv.2 Damage +10%
- Lv.3 Harmful Effect Rate 10%
- Lv.4 Damage +10%
- Lv.5 Harmful Effect Rate 15%
- Lv.6 Cooltime Turn -1
![Increased chances of missing](/images/status/D-increase-miss.png)
![Provoke](/images/status/D-provoke.png)
[[ATTACK_TOT_HP * 0.30]]
Updated on 5.2.2