GolemsWar

Leader Skill
Increases the HP of ally monsters with Light attribute by 50%.
5

Trample
Pins down the enemy and inflicts Continuous Damage for 1 turn.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +10%
- Lv.5 Damage +10%

4

Squall
Cooldown: 3 TurnsThe faster your Attack Speed, the greater the damage becomes. Attack Speed is increased for 2 turns if you get a Critical Hit.
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Cooltime Turn -1

4

Holy Calling
Cooldown: 5 TurnsStuns up to 3 enemies including designated target and heals yourself. If there are not enough enemies to stun, the excessive stuns will instead heal allies with low health. The healing amount is based on your MAX HP.
- Lv.2 Harmful Effect Rate +10%
- Lv.3 Harmful Effect Rate +10%
- Lv.4 Cooltime Turn -1
