GolemsWar
6
Cross Fire
Shoots 3 projectiles, with each projectile having a 30% chance to slow Attack Speed for 2 turns.
- Lv.2 Damage +5%
- Lv.3 Harmful Effect Rate +10%
- Lv.4 Damage +10%
- Lv.5 Harmful Effect Rate +10%
- Lv.6 Damage +10%
6
Silver-plated Bullet
Cooldown: 4 TurnsAttacks the enemy 2 times with holy bullets and removes 1 harmful effect. Disturbs HP recovery for 2 turns with a 60% chance for each attack.
- Lv.2 Harmful Effect Rate +5%
- Lv.3 Damage +10%
- Lv.4 Harmful Effect Rate +10%
- Lv.5 Damage +15%
- Lv.6 Cooltime Turn -1
Updated on 4.2.9
Chaser
PassiveDecreases the enemy's attack gauge by 20% with each attack and weakens the enemy's defense for 1 turn with a 75% chance.
Updated on 4.2.9