# GolemsWar

### Leader Skill

Increase the Attack Speed of ally monsters in the Arena by 24%.

### Roll Dice

Roll 2 dices to attack the enemy target 2 times and grants an effect according to each number you get for 2 turns as follows; 4: Unrecoverable, 5: Decrease DEF, 6: Increased chance of landing a Glancing Hit. Instantly gains another turn if you get the same number.

- Lv.2 Damage +5%
- Lv3. Damage +5%
- Lv.4 Damage +10%
- Lv.5 Damage +10%

### Unlucky 7

Cooldown: 4 TurnsRolls 2 dice to attack all enemies and Stuns them for 1 turn if the sum of the numbers is greater than 7, and decreases the Attack Speed for 2 turns if the sum is less than 7. Instantly gains another turn if you get the same number.

- Lv.2 Damage +5%
- Lv3. Damage +5%
- Lv.4 Damage +10%
- Lv.5 Damage +10%
- Lv.6 Cooltime Turn -1

### Returned Dice

Cooldown: 7 TurnsMake the Attack Bar of all enemies and all allies change to 0, and increases the Attack Speed of all other allies except yourself for 1 turn and stuns yourself for 1 turn. This effect can't be resisted and ignores Immunity.

- Lv.2 Cooltime Turn -1
- Lv.3 Cooltime Turn -1