Increases the HP of ally monsters in the Dungeons by 17%.
Attacks the enemy at a breakneck speed. May stun the enemy with a 24% chance.
- Lv.2 Damage +5%
- Lv.3 Harmful Effect Rate +5%
- Lv.4 Damage +5%
- Lv.5 Harmful Effect Rate +5%
- Lv.6 Damage +10%
- Lv.7 Harmful Effect Rate +10%
- Lv.8 Damage +10%
- Lv.9 Harmful Effect Rate +20%
ResurgeCooldown: 4 Turns
Fills up the ally targets Attack Gauge and strengthens their Attack for 1 turn.
- Lv.2 Cooldown Turn -1
- Lv.3 Cooldown Turn -1
Light Of RecoveryCooldown: 7 Turns
Revives a dead ally and recovers the HP of all allies by 20% each. If there are no allies revived by this skill, the cool down decreases by 2 turns.
- Lv.2 Recovery + 10%
- Lv.3 Recovery + 10%
- Lv.4 Recovery + 10%
- Lv.5 Cooltime Turn -1
- Lv.6 Cooltime Turn -1