GolemsWar

Leader Skill
Increases the Attack Power of ally monsters with Light attribute by 30%.
Awakened
6

Grim Scythe
Reaps the life of enemy with a deadly scythe. Acquires additional turn if the enemy dies.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +5%
- Lv.5 Damage +10%
- Lv.6 Damage +15%
[[ATK * 3.2]]
5

Deadly Swing
Cooldown: 4 TurnsInflicts damage to all enemies with a deadly scythe. Always lands a Critical Hit if the enemy's HP is 30% or lower.
- Lv.2 Damage +5%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
[[ATK * 2.2]]
6

Judgement
Cooldown: 7 TurnsBrings an inevitable judgement upon all enemies, stunning and decreasing their Defense for 1 turn. The inflicted damage is proportionate to the enemy's Max HP.
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Cooltime Turn -1
- Lv.5 Cooltime Turn -1
- Lv.6 Cooltime Turn -1


[[ATK * 1.6] + [TARGET_TOT_HP * 0.06]]