Grade (Natural)
Grade (Awakened)
Element Light
Family Martial Artist
Type HP
Awakened Bonus Increases Accuracy by 25%.

General Review


0

Arena Ofense
Arena Defense
Dungeon
Farmer
Guild vs Guild
Trial of Ascension
Rift (Raid)

0 Rates

Stats

35Level
7875HP
379ATK
428DEF
99SPD
40Level
10710HP
516ATK
582DEF
99SPD
Grade Grade Grade

Martial Artist Light

Hiro

Martial Artist Light (Hiro) Martial Artist Light (Hiro)
Fire Water Wind Light Darkness

Skills

Turning Kick 8 Turning Kick
Kicks an enemy and stuns the target for 1 turn with a 30% chance.
  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +5%
  • Lv.4 Damage +5%
  • Lv.5 Harmful Effect Rate +5%
  • Lv.6 Harmful Effect Rate +5%
  • Lv.7 Damage +10%
  • Lv.8 Harmful Effect Rate +10%
Stun
Update 3.2.5
Combo Attack 6 Combo Attack Cooldown: 4 Turns
Attacks an enemy 3 times with each hit having a 20% chance to decrease the Defense for 2 turns. Additionally, instantly recovers your turn with a 30% chance after the attack.
  • Lv.2 Damage +5%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +15%
  • Lv.6 Cooltime Turn -1
Decrease DEF
extra turn multiple strike
Update 3.2.5
Challenging Strike 6 Challenging Strike Cooldown: 6 Turns
Attacks an enemy target, dealing damage proportionate to your MAX HP, and provokes the target for 2 turns.
  • Lv.2 Damage +5%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
  • Lv.6 Cooltime Turn -1
Provoke

Rune Sets

Dano

0

Rage / Blade

HP % 2
CRIT DMG % 4
HP % 6
Rage (4) - CRIT DMG +40% Blade (2) - CRIT R +12%