Grade (Natural)
Grade (Awakened)
Element Light
Family Warbear
Type HP
Awakened Bonus New Skill [Risky Dash]
Secondary Awakened Bonus Strengthen Skill [Crouch] and [Risky Dash]

General Review


0

Arena Ofense
Arena Defense
Dungeon
Farmer
Guild vs Guild
Trial of Ascension
Rift (Raid)

0 Rates

Stats

35Level
8235HP
266ATK
517DEF
102SPD
40Level
11205HP
362ATK
703DEF
102SPD
35Level
9195HP
315ATK
565DEF
102SPD
40Level
12510HP
428ATK
769DEF
102SPD
Grade Grade Grade

Warbear Light

Lusha

Warbear Light (Lusha) Warbear Light (Lusha) Warbear Light (Lusha)
Fire Water Wind Light Darkness

Skills

Leader Skill Leader Skill
Increases the HP of ally monsters by 15%.
increase hp
Thrash 7 Thrash
Smashes the enemy and decreases the target's Attack Bar by 25% with 50% chance. This attack will deal more damage according to your MAX HP. The attack has a 50% chance reduce the enemy's Attack Gauge by 25%.
  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +5%
  • Lv.4 Damage +5%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +10%
  • Lv.7 Harmful Effect Rate +20%
reduce attack bar
Crouch 5 Crouch Cooldown: 5 Turns
Recovers your HP by 30% and increases Defense for 2 turns.
  • Lv.2 Recovery +10%
  • Lv.3 Recovery +10%
  • Lv.4 Cooltime Turn -1
  • Lv.5 Cooltime Turn -1
Increase DEF
recover hp

Awakened

Risky Dash 4 Risky Dash Cooldown: 5 Turns
Inflicts damage proportional to the enemy's MAX HP. Consumes 10% of your HP.
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Cooltime Turn -1
damage with target max hp

Secondary Awakened

1.9*{ATK} + 0.18*{MAX HP}
Thrash 4 Thrash
Thrashes the enemy, inflicting damage proportionate to your MAX HP. The attack has an 85% chance to reduce the enemy's Attack Bar by 25%.
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +10%
reduce attack bar
Crouch 4 Crouch Cooldown: 3 Turns
Recovers your HP by 35% and increases Defense for 2 turns. Also, recovers your HP by 15% each turn for 2 turns.
  • Lv.2 Recovery +5%
  • Lv.3 Recovery +5%
  • Lv.4 Recovery +10%
Blessed Increase DEF
recover hp
0.7*ATTACK_CUR_HP
Risky Dash 3 Risky Dash Cooldown: 4 Turns
Drops your HP to low amount and charges towards the enemy. Inflicts damage that's proportionate to the HP you consumed.
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%

Rune Sets

Velocidade

1

Swift / Energy

SPD 2
HP % 4
HP % 6
Swift (4) - SPD +25% Energy (2) - HP +15%

VIO TANKER

0

Energy / Violent

HP % 2
HP % 4
HP % 6
Energy (2) - HP +15% Violent (4) - Get Extra Turn +22% Suggest By 3starChallenge