Increases the Defense of ally monsters with Water attribute by 30%.
Charges towards the enemy to inflict damage and provokes for 1 turn with a 50% chance.
- Lv.2 Harmful Effect Rate +10%
- Lv.3 Damage +10%
- Lv.4 Harmful Effect Rate +10%
- Lv.5 Damage +10%
- Lv.6 Harmful Effect Rate +10%
- Lv.7 Damage +10%
Polar RoarCooldown: 4 Turns
Recovers the HP of all allies with an energizing roar and increases the defense for 2 turns. The recovery amount is proportionate to my MAX HP.
- Lv.2 Recovery +10%
- Lv.3 Recovery +10%
- Lv.4 Cooltime Turn -1
Decreases the inflicted damage by half if the damage is less than 20% of my MAX HP.