# GolemsWar

### Leader Skill

Increase the Critical Rate of ally monsters in the Arena by 24%.

### Roll Dice

Roll 2 dices to attack the enemy target 2 times and grants an effect according to each number you get for 2 turns as follows; 4: Unrecoverable, 5: Decrease DEF, 6: Increased chance of landing a Glancing Hit. Instantly gains another turn if you get the same number.

- Lv.2 Damage +5%
- Lv3. Damage +5%
- Lv.4 Damage +10%
- Lv.5 Damage +10%

### Dice Trick

Cooldown: 4 TurnsRolls 2 dice to attack all enemies and randomly grants Unrecoverable, Decrease DEF, Increased chance of landing a Glacing Hit Effects for 2 turns. More effects will be granted as the sum of the numbers increases. Instantly gains another turn if you get the same number.

- Lv.2 Damage +5%
- Lv3. Damage +5%
- Lv.4 Damage +10%
- Lv.5 Damage +10%
- Lv.6 Cooltime Turn -1

### Dice Madness

Cooldown: 5 TurnsRolls the dice 4 times to attack all enemies. The larger the number of dice, the greater the damage. If the number is the same as the previous number, the attack ignores the enemy's Defense.

- Lv.2 Damage +10%
- Lv3. Damage +10%
- Lv.4 Cooltime Turn -1