GolemsWar

Leader Skill
Increases the Defense of ally monsters with Water attribute by 50%.
5

Dragon's Might
Inflicts continuous damage for 2 turns if you land a Critical Hit.
- Lv.2 Damage + 5%
- Lv.3 Damage + 5%
- Lv.4 Damage + 10%
- Lv.5 Damage + 10%

[[ATK * 4.3]]
6

Justice
Cooldown: 4 TurnsChannels burning rage to inflict great damage to an enemy. The damage increases according to the number of dead allies.
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Cooltime Turn -1
- Lv.5 Damage +10%
- Lv.6 Cooltime Turn -1
[[ATK * 1.0] * [ATTACK_WIZARD_LIFE_RATE * -5.5 + 13.5]]

Flow
PassiveGains Immunity against HP recovery disturbance effects and recovers 15% HP at the end of your turn. Also, the damage you deal will be increased according to your current HP.


Updated on 4.2.3