Water Epikion Priest (Rina) Water Epikion Priest (Rina)
Grade (Natural)
Grade (Awakened)
Element Water
Family Epikion Priest
Type Support
Awakened Bonus Increases Resistance by 25%.

General Review


3

Arena Ofense
Arena Defense
Dungeon
Farmer
Guild vs Guild
Trial of Ascension
Rift (Raid)

7 Rates
My Rate

Stats

35Level
7875HP
323ATK
484DEF
96SPD
40Level
10710HP
439ATK
659DEF
96SPD

Water Epikion Priest (Rina)

Fire Water Wind Light Darkness

Skills

Absorb Mana 7 Absorb Mana
Inflicts damage proportionate to your MAX HP and recovers by 30% of the inflicted damage as HP.
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +5%
  • Lv.5 Damage +5%
  • Lv.6 Damage +5%
  • Lv.7 Damage +10%
leech hp
Fill 5 Fill Cooldown: 4 Turns
Recovers the HP of the 2 allies with the lowest HP ratio by 25% and 15%.
  • Lv.2 Recovery +10%
  • Lv.3 Recovery +10%
  • Lv.4 Recovery +10%
  • Lv.5 Cooltime Turn -1
recover hp
Mana Shield 4 Mana Shield Passive
Acquires a shield that equals to 20% of your MAX HP for 2 turns when you're attacked with a Critical Hit.
  • Lv.2 Shield +10%
  • Lv.3 Shield +10%
  • Lv.4 Shield +10%
Shield

Others Infos

Where to Get
Craft Material
Awakening Material
Essence of Water (Mid) x 20 20
Essence of Water (Low) x 5 5
Essence of Magic (Mid) x 15 15
Essence of Magic (Low) x 5 5
Maximize Skills
Devilmon x 13 13

Rune Sets

Resistência

10

Energy / Energy /Endure

HP % 2
HP % 4
RES % 6
Energy (2) - HP +15% Endure (2) - RES +20%

Tank

7

Energy / Energy /Energy

HP % 2
HP % 4
HP % 6
Energy (2) - HP +15%

Híbrido

2

Fatal / Energy

HP % 2
HP % 4
ATK % 6
Fatal (4) - ATK +35% Energy (2) - HP +15%

aliados (full enhance)

0

Energy / Enhance /Guard

HP % 2
HP % 4
HP % 6
Energy (2) - HP +15% Enhance (2) - All Allies HP +8% Guard (2) - DEF +15% Suggest By arthursteel

HP / Resist

0

Endure / Energy /Nemesis

HP % 2
HP % 4
HP % 6
Endure (2) - RES +20% Energy (2) - HP +15% Nemesis (2) - ATK Gauge +4% (for every 7% HP lost) Suggest By ik0rn

Rodrigo

0

Endure / Energy /Nemesis

HP % 2
HP % 4
RES % 6
Endure (2) - RES +20% Energy (2) - HP +15% Nemesis (2) - ATK Gauge +4% (for every 7% HP lost) Suggest By Sprauss