Grade (Natural)
Grade (Awakened)
Element Water
Family Harpy
Type Attack
Awakened Bonus Increases Resistance by 25%

General Review


0

Arena Ofense
Arena Defense
Dungeon
Farmer
Guild vs Guild
Trial of Ascension
Rift (Raid)

0 Rates

Stats

35Level
6300HP
541ATK
371DEF
105SPD
40Level
8565HP
736ATK
505DEF
105SPD

Fusion Ingredient For

Grade Grade Grade

Harpy Water

Ramira

Harpy Water (Ramira) Harpy Water (Ramira)
Fire Water Wind Light Darkness

Skills

Rat Hunt 8 Rat Hunt
Attacks an enemy with fierce kicks to weaken the enemy's defense for 2 turns with a 50% chance.
  • Lv.2 Harmful effect Rate +10%
  • Lv.3 Damage +10%
  • Lv.4 Harmful effect Rate +10%
  • Lv.5 Damage +10%
  • Lv.6 Harmful effect Rate +10%
  • Lv.7 Damage +10%
  • Lv.8 Harmful effect Rate +20%
Decrease DEF
Update 4.2.3
Fox Hunt 6 Fox Hunt Cooldown: 3 Turns
Attacks the enemy with 2 consecutive kicks and stuns the enemy for 1 turn if you get a Critical Hit.
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
  • Lv.6 Cooltime Turn -1
Stun
multiple strike
Bear Hunt 5 Bear Hunt Cooldown: 4 Turns
Attacks an enemy's weak point with great accuracy. This attack always lands a Critical Hit. 
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1

Rune Sets

Dano

0

Fatal / Blade

ATK % 2
ATK % 4
ATK % 6
Fatal (4) - ATK +35% Blade (2) - CRIT R +12%