Grade (Natural)
Grade (Awakened)
Element Water
Family Horus
Type Support
Awakened Bonus Leader Skill

General Review


3

Arena Ofense
Arena Defense
Dungeon
Farmer
Guild vs Guild
Trial of Ascension
Rift (Raid)

6 Rates

Stats

35Level
7755HP
452ATK
484DEF
102SPD
40Level
10545HP
615ATK
659DEF
102SPD

Fusion Ingredient For

Grade Grade Grade Grade

Horus Water

Qebehsenuef

Horus Water (Qebehsenuef) Horus Water (Qebehsenuef)
Fire Water Wind Light Darkness

Skills

[[ATK * 3.8]]
Overpower 7 Overpower
Deals damage to an enemy and with a 50% chance, decreases its Attack Bar by 30%.
  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +5%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +10%
  • Lv.7 Harmful Effect Rate +15%
reduce attack bar
[[ATK * 1.0] * [ATTACK_SPEED + 50]/ [50]]
Desert Wind 6 Desert Wind Cooldown: 5 Turns
Attacks all enemies with winds of sand, decreasing their Attack Bar by 30% and also their Attack Speed by 2 turns with a 50% chance. The damage of this skill increases accordingly to your Attack Speed.
  • Lv.2 Damage +10%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Cooltime Turn -1
Decrease ATK SPD
area attack reduce attack bar
Shout of Fury 3 Shout of Fury Cooldown: 6 Turns
Increases the Attack Power and Critical Rate of all allies for 2 turns, and makes the designated target Invincible for 1 turn.
  • Lv.2 Cooltime Turn -1
  • Lv.3 Cooltime Turn -1
Increase ATK Increase CRI Rate Invincible

Awakened

Leader Skill Leader Skill
Increases the Resistance of ally monsters in the Arena by 40%.
increase resistence

Rune Sets

Rodada Extra

1

Violent / Focus

SPD 2
HP % 4
ACC % 6
Violent (4) - Get Extra Turn +22% Focus (2) - ACC +20%

velocidade

1

Swift / Will

SPD 2
HP % 4
HP % 6
Swift (4) - SPD +25% Will (2) - Immunity +1 turn Suggest By WILIANTR94

Arena Combo Kat

1

Focus / Swift

SPD 2
HP % 4
ACC % 6
Focus (2) - ACC +20% Swift (4) - SPD +25% Suggest By Nominuos

GvG

1

Focus / Nemesis /Will

SPD 2
HP % 4
DEF % 6
Focus (2) - ACC +20% Nemesis (2) - ATK Gauge +4% (for every 7% HP lost) Will (2) - Immunity +1 turn Suggest By MainShen