Grade (Natural)
Grade (Awakened)
Element Water
Family Imp Champion
Type Attack
Awakened Bonus Increase Critical Rate by 15%.

General Review


2

Arena Ofense
Arena Defense
Dungeon
Farmer
Guild vs Guild
Trial of Ascension
Rift (Raid)

2 Rates

Stats

35Level
6060HP
525ATK
404DEF
102SPD
40Level
8235HP
714ATK
549DEF
102SPD
Grade Grade Grade

Imp Champion Water

Yaku

Imp Champion Water (Yaku) Imp Champion Water (Yaku)
Fire Water Wind Light Darkness

Skills

[[ATK * 3.8]]
Spear Charge 5 Spear Charge
Charge towards the enemy with a spear. Increases your Attack power for 2 turn if you get a Critical Hit. Inflicts continuous damage for 1 turn with a 50% chance.
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
Increase ATK Continuous DMG
Update 2.1.8
[[ATK * 4.8] + [TARGET_TOT_HP * 0.10]]
Spear Pierce 5 Spear Pierce Cooldown: 4 Turns
Pierces the enemy with a spear and inflicts damage proportional to their MAX HP. Inflicts continuous damage for 2 turns if you get a Critical Hit.
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
Continuous DMG
damage with target max hp
Update 2.1.8
[[ATK * 1.5]]
Wipe Out 5 Wipe Out Cooldown: 4 Turns
Charges towards the enemy to attack 5 times. Ignores the enemy's Defense with a 25% chance.
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
ignore defense multiple strike
Update 2.1.8

Rune Sets

Dano

0

Fatal / Blade

ATK % 2
CRIT R % 4
ATK % 6
Fatal (4) - ATK +35% Blade (2) - CRIT R +12%

high damage

0

Blade / Fatal

ATK % 2
CRIT DMG % 4
ATK % 6
Blade (2) - CRIT R +12% Fatal (4) - ATK +35% Suggest By GGB2008