Grade (Natural)
Grade (Awakened)
Element Water
Family Magical Archer
Type Attack
Awakened Bonus Leader Skill

General Review


0

Arena Ofense
Arena Defense
Dungeon
Farmer
Guild vs Guild
Trial of Ascension
Rift (Raid)

0 Rates

Stats

35Level
6060HP
605ATK
323DEF
105SPD
40Level
8235HP
823ATK
439DEF
105SPD

Fusion Ingredient For

Grade Grade Grade

Magical Archer Water

Sharron

Magical Archer Water (Sharron) Magical Archer Water (Sharron)
Fire Water Wind Light Darkness Light

Skills

Magic Arrow 6 Magic Arrow
Attacks the enemy with a magical arrow which casts various harmful effects according to the attribute relation between you and the enemy. The damage of this effect increases by 15% for each harmful effect on the enemy.
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +5%
  • Lv.5 Damage +5%
  • Lv.6 Damage +10%
increase damage with harmful effect
Wedge Arrow 5 Wedge Arrow Cooldown: 4 Turns
Drives in a wedge into all enemies, decreasing their Attack Speed for 2 turns with a 50% chance.
  • Lv.2 Damage +5%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
Decrease ATK SPD
area attack
Arrow of Water 7 Arrow of Water Cooldown: 5 Turns
Attacks with 3 water arrows, each having 15% chance to stun the enemy. The damage increases according to Defense.
  • Lv.2 Damage +5%
  • Lv.3 Damage +10%
  • Lv.4 Harmful Effect Rate +10%
  • Lv.5 Damage +10%
  • Lv.6 Harmful Effect Rate +10%
  • Lv.7 Cooltime Turn -1
Stun
multiple strike

Awakened

Leader Skill Leader Skill
Increases the Attack Power of ally monsters with Water attribute by 35%.
increase attack power

Rune Sets

Dano

0

Fatal / Blade

ATK % 2
CRIT R % 4
ATK % 6
Fatal (4) - ATK +35% Blade (2) - CRIT R +12%