Increases the Accuracy of ally monsters in Guild Battles by 40%.
Attacks the enemy 2 times to disturb the HP recovery for 2 turns and stuns the enemy for 1 turn with a 30% chance each.
- Lv.2 Harmful Effect Rate +5%
- Lv.3 Harmful Effect Rate +5%
- Lv.4 Damage +5%
- Lv.5 Harmful Effect Rate +10%
- Lv.6 Damage +15%
Updated on 3.8.6
Brand of HellCooldown: 4 Turns
Attacks the enemy three times, with each attack having a 50% chance to receive a Branding effect for 2 turns. The damage increases as the enemy's HP becomes lower.
- Lv.2 Damage +10%
- Lv.3 Harmful Effect Rate +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
Updated on 2.1.3
Underworld King's ReturnPassive (Cooldown: 8 Turns)
Revives with 30% HP at the last dying breath and fills up the Attack Bar to the fullest amount. The Attack Power also increases by 100% each whenever revived. (Accumulates up to 3 times)
- Lv.2 Cooltime Turn -1
- Lv.3 Cooltime Turn -1
- Lv.4 Cooltime Turn -1
Updated on 3.2.0