Grade (Natural)
Grade (Awakened)
Element Wind
Family Frankenstein
Type Defense
Awakened Bonus Increases Accuracy by 25%.

General Review


0

Arena Ofense
Arena Defense
Dungeon
Farmer
Guild vs Guild
Trial of Ascension
Rift (Raid)

0 Rates

Stats

35Level
6780HP
371ATK
509DEF
98SPD
40Level
9225HP
505ATK
692DEF
98SPD
Grade Grade Grade

Frankenstein Wind

Crane

Frankenstein Wind (Crane) Frankenstein Wind (Crane)
Fire Water Wind Light Darkness

Skills

Leader Skill Leader Skill
The HP of ally Monsters is increased by 21% in Guild Battles.
[[DEF * 1.8]]
Hammer Punch 7 Hammer Punch
Attacks the enemy 2 times and deals damage proportionate to your Defense. Each attack has a 25% chance to stun the enemy for 1 turn. If the target is not suffering any harmful effects, 1 additional attack is added.
  • Lv.2 Harmful Effect Rate +5%
  • Lv.3 Damage +5%
  • Lv.4 Harmful Effect Rate +5%
  • Lv.5 Damage +10%
  • Lv.6 Harmful Effect Rate +10%
  • Lv.7 Damage +15%
Stun
continuous attack multiple strike
Taunt 5 Taunt Cooldown: 4 Turns
Unleashes a devastating shout which has a 50% chance to provoke the enemy for 1 turn. 
  • Lv.2 Harmful Effect Rate +5%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Harmful Effect Rate +10%
  • Lv.5 Cooltime Turn -1
Provoke
Strange Reversible Reaction Strange Reversible Reaction Passive
Your Defense is increased by 25% for every beneficial effect on you and your Attack Speed is increased by 25 for every harmful effect you suffer.

Rune Sets

Tank

0

Guard / Guard /Guard

DEF % 2
DEF % 4
HP % 6
Guard (2) - DEF +15%