GolemsWar
![2-star 2-star](/images/star-on.png)
![2-star 2-star](/images/star-on.png)
Ramagos (HP)
Wind Warbear
Awakened Bonus: New Skill [Clean Shot] Secondary Awakened Bonus: Strengthen Skill [Thrash] and [Crouch]![Wind Warbear Avatar (Awakened (Secondary))](/monsters/warbear/ramagos-a2.png)
![Wind Warbear Avatar (Awakened)](/monsters/warbear/ramagos-a.png)
![Wind Warbear Avatar](/monsters/warbear/ramagos.png)
7
![Skill: Thrash](/monsters/warbear/ramagos-s1.png)
Thrash
Thrashes the enemy, inflicting damage proportionate to your MAX HP. The attack has a 50% chance reduce the enemy's Attack Gauge by 25%.
- Lv.2 Damage +5%
- Lv.3 Harmful Effect Rate +5%
- Lv.4 Damage +5%
- Lv.5 Harmful Effect Rate +10%
- Lv.6 Damage +10%
- Lv.7 Harmful Effect Rate +20%
[[ATK * 1.7] + [ATTACK_TOT_HP * 0.15]]
4
![Skill: Thrash](/monsters/warbear/ramagos-s1.png)
Thrash
Thrashes the enemy, inflicting damage proportionate to your MAX HP. The attack reduces the enemy's Attack Bar by 25%.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +10%
1.9*{ATK} + 0.18*{MAX HP}
Awakened (Secondary)
5
![Skill: Crouch](/monsters/warbear/ramagos-s2.png)
Crouch
Cooldown: 5 TurnsRecovers your HP by 30% and increases Defense for 2 turns.
- Lv.2 Recovery +10%
- Lv.3 Recovery +10%
- Lv.4 Cooltime Turn -1
- Lv.5 Cooltime Turn -1
![Increase DEF](/images/status/B-increase-def.png)
4
![Skill: Crouch](/monsters/warbear/ramagos-s2.png)
Crouch
Cooldown: 3 TurnsRecovers your HP by 35% and increases Defense for 3 turns.
- Lv.2 Recovery +5%
- Lv.3 Recovery +5%
- Lv.4 Recovery +10%
![Increase DEF](/images/status/B-increase-def.png)
Awakened (Secondary)
3
![Skill: Clean Shot](/monsters/warbear/ramagos-s3.png)
Clean Shot
Cooldown: 6 TurnsAttacks an enemy, inflicting the amount of HP you've lost as damage. You gain an extra turn if the enemy dies.
- Lv.2 Cooltime Turn -1
- Lv.3 Cooltime Turn -1
[[ATTACK_LOSS_HP FIXED]]
Awakened
![Skill: Clean Shot](/monsters/warbear/ramagos-s3.png)
Clean Shot
Cooldown: 4 TurnsAttacks an enemy, inflicting the amount of HP you've lost as damage. You gain an extra turn if the enemy dies.
{Missing HP} (Fixed)
Awakened (Secondary)