Grade (Natural)
Grade (Awakened)
Element Wind
Family Warbear
Type HP
Awakened Bonus New Skill [Clean Shot]
Secondary Awakened Bonus Strengthen Skill [Thrash] and [Crouch]

General Review


3

Arena Ofense
Arena Defense
Dungeon
Farmer
Guild vs Guild
Trial of Ascension
Rift (Raid)

10 Rates

Stats

35Level
7755HP
283ATK
412DEF
102SPD
40Level
10545HP
384ATK
560DEF
102SPD
35Level
8475HP
404ATK
525DEF
102SPD
40Level
11535HP
549ATK
714DEF
102SPD
Grade Grade

Warbear Wind

Ramagos

Warbear Wind (Ramagos) Warbear Wind (Ramagos) Warbear Wind (Ramagos)
Fire Water Wind Light Darkness

Skills

[[ATK * 1.7] + [ATTACK_TOT_HP * 0.15]]
Thrash 7 Thrash
Thrashes the enemy, inflicting damage proportionate to your MAX HP. The attack has a 50% chance reduce the enemy's Attack Gauge by 25%.
  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +5%
  • Lv.4 Damage +5%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +10%
  • Lv.7 Harmful Effect Rate +20%
reduce attack bar
Crouch 5 Crouch Cooldown: 5 Turns
Recovers your HP by 30% and increases Defense for 2 turns.
  • Lv.2 Recovery +10%
  • Lv.3 Recovery +10%
  • Lv.4 Cooltime Turn -1
  • Lv.5 Cooltime Turn -1
Increase DEF
recover hp

Awakened

[[ATTACK_LOSS_HP FIXED]]
Clean Shot 3 Clean Shot Cooldown: 6 Turns
Attacks an enemy, inflicting the amount of HP you've lost as damage. You gain an extra turn if the enemy dies.
  • Lv.2 Cooltime Turn -1
  • Lv.3 Cooltime Turn -1
extra turn

Secondary Awakened

1.9*{ATK} + 0.18*{MAX HP}
Thrash 4 Thrash
Thrashes the enemy, inflicting damage proportionate to your MAX HP. The attack reduces the enemy's Attack Bar by 25%.
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +10%
reduce attack bar
Crouch 4 Crouch Cooldown: 3 Turns
Recovers your HP by 35% and increases Defense for 3 turns.
  • Lv.2 Recovery +5%
  • Lv.3 Recovery +5%
  • Lv.4 Recovery +10%
Increase DEF
recover hp
{Missing HP} (Fixed)
Clean Shot Clean Shot Cooldown: 4 Turns
Attacks an enemy, inflicting the amount of HP you've lost as damage. You gain an extra turn if the enemy dies.
extra turn

Rune Sets

Tank

10

Energy / Energy /Energy

HP % 2
HP % 4
HP % 6
Energy (2) - HP +15%

Defesa da Arena e GVG

3

Nemesis / Vampire

HP % 2
HP % 4
HP % 6
Nemesis (2) - ATK Gauge +4% (for every 7% HP lost) Vampire (4) - Life Drain +35% Suggest By Nominuos

danibpd

2

Energy / Vampire

HP % 2
HP % 4
HP % 6
Energy (2) - HP +15% Vampire (4) - Life Drain +35% Suggest By danibpd

Guild vs Guild

2

Destroy / Vampire

HP % 2
HP % 4
HP % 6
Destroy (2) - 30% of the damage dealt will reduce up to 4% of the enemy's Max HP Vampire (4) - Life Drain +35% Suggest By angelorocha

Arena

0

Energy / Energy /Energy

HP % 2
HP % 4
RES % 6
Energy (2) - HP +15%