GolemsWar
5
Strafe
Rapidly fires 2 shots, and may fire an additional shot by chance. The chance of firing an additional shot is equivalent to your Critical Rate.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +5%
- Lv.5 Damage +10%
[[ATK * 1.6]]
7
Strafe
Rapidly fires 2 shots, and may fire an additional shot by chance. The chance of firing an additional shot is equivalent to your Critical Rate. Each attack has a 30% chance to decrease the target's Attack Bar by 15%.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +5%
- Lv.5 Damage +10%
- Lv.6 Harmful Effect Rate +15%
- Lv.7 Harmful Effect Rate +20%
[[ATK * 1.6]]
Awakened
6
Ankle Shot
Cooldown: 4 TurnsAttacks an enemy, stunning it for 1 turn with a 50% chance. If the target is stunned by your attack, you instantly gain another turn.
- Lv.2 Damage +5%
- Lv.3 Harmful Effect Rate +10%
- Lv.4 Damage +10%
- Lv.5 Harmful Effect Rate +10%
- Lv.6 Cooltime Turn -1
[[ATK * 4.8]]
Updated on 3.8.5
5
Entrap
Cooldown: 6 TurnsActivates a trap, damaging all enemies and decreasing their Attack Bar by 50% each. Against enemies that are stunned, this attack will decrease the Attack Bar to 0.
- Lv.2 Damage +5%
- Lv.3 Damage +10%
- Lv.4 Damage +15%
- Lv.5 Cooltime Turn -1
[[ATK * 4.2]]
Updated on 3.8.5