GolemsWar
Dagora (HP)
Water Warbear
Awakened Bonus: New Skill [Spirit's Will] Secondary Awakened Bonus: Strengthen Skill [Crouch] and [Spirit's Will]Leader Skill
Increases the HP of ally monsters by 15%.
Thrash
Smashes the enemy and decreases the target's Attack Bar by 25% with 50% chance. This attack will deal more damage according to your MAX HP.
- Lv.2 Damage +5%
- Lv.3 Harmful Effect Rate +5%
- Lv.4 Damage +5%
- Lv.5 Harmful Effect Rate +10%
- Lv.6 Damage +10%
- Lv.7 Harmful Effect Rate +20%
Thrash
Thrashes the enemy, inflicting damage proportionate to your MAX HP. The attack has an 85% chance to reduce the enemy's Attack Bar by 25%.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +10%
Crouch
Cooldown: 5 TurnsRecovers your HP by 30% and increases Defense for 2 turns.
- Lv.2 Recovery +10%
- Lv.3 Recovery +10%
- Lv.4 Cooltime Turn -1
- Lv.5 Cooltime Turn -1
Crouch
Cooldown: 3 TurnsRecovers your HP by 35% and increases Defense for 2 turns. Your MAX HP increases by 20% whenever you use [Crouch], and this effect accumulates up to 5 times.
- Lv.2 Recovery +5%
- Lv.3 Recovery +5%
- Lv.4 Recovery +10%
Spirit's Will
Passive (Cooldown: 9 Turns)Revives with 30% HP at the last dying breath using the power of unbreakable will.
- Lv.2 Cooltime Turn -1
- Lv.3 Cooltime Turn -1
- Lv.4 Cooltime Turn -1
Spirit's Will
Passive (Cooldown: 6 Turns)Counterattacks with a 50% chance when you receive damage, and revives with 30% of HP at the last dying breath using the power of unbreakable will.