GolemsWar

4-star 4-star 4-star 4-star

Monte (Support) 

Darkness Dice Magician

Awakened Bonus: Leader Skill
Darkness Dice Magician Avatar (Awakened) Darkness Dice Magician Avatar
Fire Water Wind Light Darkness
Skill: Leader Skill

Leader Skill

Increase the Resistance of ally monsters in the Arena by 40%.

increase resistence
Awakened
5 Skill: Roll Dice

Roll Dice

Roll 2 dices to attack the enemy target 2 times and grants an effect according to each number you get for 2 turns as follows; 4: Unrecoverable, 5: Decrease DEF, 6: Increased chance of landing a Glancing Hit. Instantly gains another turn if you get the same number.

  • Lv.2 Damage +5%
  • Lv3. Damage +5%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
Decrease DEF Increased chances of missing Unrecoverable
extra turn multiple strike
Updated on 4.2.3
6 Skill: Dice Trick

Dice Trick

Cooldown: 4 Turns

Rolls 2 dice to attack all enemies and randomly grants Unrecoverable, Decrease DEF, Increased chance of landing a Glacing Hit Effects for 2 turns. More effects will be granted as the sum of the numbers increases. Instantly gains another turn if you get the same number.

  • Lv.2 Damage +5%
  • Lv3. Damage +5%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
  • Lv.6 Cooltime Turn -1
Decrease DEF Increased chances of missing Unrecoverable
extra turn
Updated on 4.2.3
3 Skill: Destiny Dice

Destiny Dice

Cooldown: 7 Turns

Rolls 2 dice to redistribute the HP ratio of the enemy according to the smaller number you get on the dice. Instantly gain another turn if you get the same number. This skill can't be used on Boss.

  • Lv.2 Cooltime Turn -1
  • Lv.3 Cooltime Turn -1
area attack extra turn