GolemsWar

4-star 4-star 4-star 4-star

Reno (Attack) 

Water Dice Magician

Awakened Bonus: Leader Skill
Water Dice Magician Avatar (Awakened) Water Dice Magician Avatar
Fire Water Wind Light Darkness
Skill: Leader Skill

Leader Skill

Increase the Critical Rate of ally monsters in the Arena by 24%.

increase critical rate
Awakened
5 Skill: Roll Dice

Roll Dice

Roll 2 dices to attack the enemy target 2 times and grants an effect according to each number you get for 2 turns as follows; 4: Unrecoverable, 5: Decrease DEF, 6: Increased chance of landing a Glancing Hit. Instantly gains another turn if you get the same number.

  • Lv.2 Damage +5%
  • Lv3. Damage +5%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
Decrease DEF Increased chances of missing Unrecoverable
extra turn multiple strike
Updated on 4.2.3
6 Skill: Dice Trick

Dice Trick

Cooldown: 4 Turns

Rolls 2 dice to attack all enemies and randomly grants Unrecoverable, Decrease DEF, Increased chance of landing a Glacing Hit Effects for 2 turns. More effects will be granted as the sum of the numbers increases. Instantly gains another turn if you get the same number.

  • Lv.2 Damage +5%
  • Lv3. Damage +5%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
  • Lv.6 Cooltime Turn -1
Decrease DEF Increased chances of missing Unrecoverable
extra turn
Updated on 4.2.3
4 Skill: Dice Madness

Dice Madness

Cooldown: 5 Turns

Rolls the dice 4 times to attack all enemies. The larger the number of dice, the greater the damage. If the number is the same as the previous number, the attack ignores the enemy's Defense.

  • Lv.2 Damage +10%
  • Lv3. Damage +10%
  • Lv.4 Cooltime Turn -1
area attack ignore defense