GolemsWar

4-star 4-star 4-star 4-star

Morris (Support) 

Wind Dice Magician

Awakened Bonus: Leader Skill
Wind Dice Magician Avatar (Awakened) Wind Dice Magician Avatar
Fire Water Wind Light Darkness
Skill: Leader Skill

Leader Skill

Increase the Accuracy of ally monsters in the Arena by 40%.

increase accuracy
Awakened
5 Skill: Roll Dice

Roll Dice

Roll 2 dices to attack the enemy target 2 times and grants an effect according to each number you get for 2 turns as follows; 4: Unrecoverable, 5: Decrease DEF, 6: Increased chance of landing a Glancing Hit. Instantly gains another turn if you get the same number.

  • Lv.2 Damage +5%
  • Lv3. Damage +5%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
Decrease DEF Increased chances of missing Unrecoverable
extra turn multiple strike
Updated on 4.2.3
6 Skill: Unlucky 7

Unlucky 7

Cooldown: 4 Turns

Rolls 2 dice to attack all enemies and Stuns them for 1 turn if the sum of the numbers is greater than 7, and decreases the Attack Speed for 2 turns if the sum is less than 7. Instantly gains another turn if you get the same number.

  • Lv.2 Damage +5%
  • Lv3. Damage +5%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
  • Lv.6 Cooltime Turn -1
Decrease ATK SPD Stun
area attack extra turn
Skill: To Live or To Die

To Live or To Die

Passive

Rolls 2 dice at the start of each turn if an ally die to revive all dead allies if you get the same number. The ally will be revived the more HP as the sum of the number increases.

revive
Updated on 3.7.2