GolemsWar
Leader Skill
Increases the Attack Power of ally monsters with Water attribute by 35%.
Awakened
6
Magic Arrow
Attacks the enemy with a magical arrow which casts various harmful effects according to the attribute relation between you and the enemy. The damage of this effect increases by 15% for each harmful effect on the enemy.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +5%
- Lv.5 Damage +5%
- Lv.6 Damage +10%
5
Wedge Arrow
Cooldown: 4 TurnsDrives in a wedge into all enemies, decreasing their Attack Speed for 2 turns with a 50% chance.
- Lv.2 Damage +5%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
7
Arrow of Water
Cooldown: 5 TurnsAttacks with 3 water arrows, each having 15% chance to stun the enemy. The damage increases according to Defense.
- Lv.2 Damage +5%
- Lv.3 Damage +10%
- Lv.4 Harmful Effect Rate +10%
- Lv.5 Damage +10%
- Lv.6 Harmful Effect Rate +10%
- Lv.7 Cooltime Turn -1