# GolemsWar

### Leader Skill

Increase the Accuracy of ally monsters in the Arena by 40%.

Awakened

5

### Roll Dice

Roll 2 dices to attack the enemy target 2 times and grants an effect according to each number you get for 2 turns as follows; 4: Unrecoverable, 5: Decrease DEF, 6: Increased chance of landing a Glancing Hit. Instantly gains another turn if you get the same number.

- Lv.2 Damage +5%
- Lv3. Damage +5%
- Lv.4 Damage +10%
- Lv.5 Damage +10%

Updated on 4.2.3

6

### Unlucky 7

Cooldown: 4 TurnsRolls 2 dice to attack all enemies and Stuns them for 1 turn if the sum of the numbers is greater than 7, and decreases the Attack Speed for 2 turns if the sum is less than 7. Instantly gains another turn if you get the same number.

- Lv.2 Damage +5%
- Lv3. Damage +5%
- Lv.4 Damage +10%
- Lv.5 Damage +10%
- Lv.6 Cooltime Turn -1

### To Live or To Die

PassiveRolls 2 dice at the start of each turn if an ally die to revive all dead allies if you get the same number. The ally will be revived the more HP as the sum of the number increases.

Updated on 3.7.2